
You just pulled a shiny new card. Cool artwork. Fancy name. You're ready to destroy everyone.
Then it gets one-shot on turn one.
Yeah. Rarity isn't everything in Anime Card Clash. Some cards look amazing on paper but fold the moment they face real competition. Others seem mediocre until you pair them with the right support.
This Anime Card Clash cards tier list cuts through the hype. I've tested hundreds of cards across PvP, Raids, Story, and Infinite Tower. You'll find out which cards carry, which cards support, and which cards belong in the merge pile.
Need free rolls to get these cards? Grab our Anime Card Clash codes guide first.
How This Anime Card Clash Cards Tier List Works
This Anime Card Clash cards guide ranks every card based on:
- Damage output – How much pain can they dish out?
- Survivability – Can they take a hit?
- Utility – Do they buff allies or debuff enemies?
- Consistency – Does the ability proc reliably?
Cards are organized by type: Main Cards, Support Cards, Pack-Specific Cards, Boss Cards, and Event Cards. Let's dive in.
Main Cards Tier List
These are the core damage-dealing cards you'll use in most game modes.
S-Tier Main Cards
Card | Ability | Best For |
Shadow Monarch | This card takes 10% more damage from enemy attacks. | Nothing. Just bad. |
The Impure Ghost | Summons a rib cage that protects the card for two turns on entry. | PvP, Story |
Berserker Shinigami | Revives to 50% HP after a fatal hit and gains 50% damage until defeated. (Once) | All modes |
Crimson Vampire | 50% chance to revive back to full HP when defeated. (Once) | PvP, Story |
A-Tier Main Cards
Card | Ability | Best For |
Forest Sage | Increases HP and damage of ally cards by 25% after this card is defeated. | First position |
Lunar Guardian | Gains 100% more HP and damage whenever she gets stunned. (Does not stack) | Against stun-heavy teams |
Blue Slime | Converts 40% of damage dealt into HP after attacking. | Sustain, long fights |
Elite Shadow Knight | For every Elite Shadow Knight alive in your party besides this one, attacks an additional time and deals 20% more damage per attack. | Full party of them |
B-Tier Main Cards
Card | Ability | Best For |
Sun Lion | Gains 100% more damage and HP during Harvest Moon Cycle. | Harvest Moon only |
Esper Prodigy | Gain damage equal to 100% of your missing HP. | Comeback potential |
Red Pilot | Boosts damage of all ally cards by 15% while in the party. | First position support |
Ice Empress | Freezes opponent for two turns when defeated. | Story, Raids |
C-Tier Main Cards
Card | Ability | Best For |
Wizard King | 25% chance to warp time and heal back damage from the last attack after every turn. | RNG-heavy builds |
Shadow Knight | Attacks again for every Shadow Knight alive in your party besides this one. | Full party of them |
Bald Hero | 5% chance to deal damage equal to 100% of the opponent's maximum HP. | Gamblers |
Masked Emperor | After each attack, command the opponent to damage themselves for 20% of their current damage. | Raids, high-HP enemies |
Black Swordsman | Does a follow-up attack that deals damage equal to 20% of the opponent's maximum HP. (No NPCs) | PvP only |
D-Tier Main Cards
Card | Ability | Why It's Low |
Fire Dragon | 10% chance to burn opponent's party for two turns, dealing 5% max HP damage. | Low proc chance, low damage |
The Irregular | Increases damage and HP by 25% after defeating an opponent. | Needs snowball, dies too fast |
Muscle Head | Deals damage equal to 12% of opponent's max HP on entry. | One-and-done, then useless |
Support Cards Tier List
Support cards go in a separate slot and provide passive bonuses or activations during battle.
S-Tier Support Cards
Card | Ability | Why It's S-Tier |
The Ladder | May or may not grant a luck boost in infinite modes. "THE LADDER METHOD IS REAL!!!" | Undisputed best support card |
Truck-Kun | If supported card is defeated and enemy has less than 30% max HP, enemy is auto-defeated. | Clutch in PvP |
Orb of Dominance | If opponent has less damage than you, disable their ability for two turns and boost your damage by 20%. | Pairs well with high-damage cards |
Sacred Art Uzumaki | 20% chance to hurl an Uzumaki dealing 200% damage. Drains 35% HP on activation. | Can one-shot multiple enemies |
A-Tier Support Cards
Card | Ability | Best For |
Shadow Mage | After supported card attacks, shoot a fireball dealing 25% of supported card's damage. | Finishing off 1 HP enemies |
Galaxy Hero | For every ally with this support card, increase all max HP and damage by 10%. | 3+ card parties |
Slayer Mark | Resist the first fatal attack with 1 HP remaining. | All modes |
Shinobi Cells | After defeating an opponent, heal for 50% of their max HP. | Snowball builds |
B-Tier Support Cards
Card | Ability | Best For |
Fallen Knight | When supported card is defeated, boost ally HP and damage by 15% of card's original stats. | Red Pilot, Forest Sage |
Vase of Greed | 20% chance to increase HP and damage of all allies by 10% after attacking. | First or second position |
Heart of the Cards | When below 50% HP, take 40% reduced damage. | Against stronger cards |
Mech Contract | Reduce all incoming damage by 25%. | Defensive builds |
C-Tier Support Cards
Card | Ability | Why It's Low |
Fox Cloak | When below 50% HP, apply permanent burn dealing 5% enemy max HP damage. | Low damage |
Red Thorn | 50% chance to dodge first two attacks on entry. Enemies take 15% more damage. | Mediocre proc chance |
Holy Staff | 20% chance to heal for 15% max HP after attacking. | Low proc chance |
Cursed Ledger | Reduces enemy party HP by 2.5% with every other attack. | Useless |
Pack-Specific Cards
You unlock these card packs after reaching certain roll thresholds.
Pack | Unlock Requirement |
Demon Slayers | 50,000 rolls |
Pirate Warrior | 100,000 rolls |
Galaxy Defenders | 250,000 rolls |
Manhwa | 500,000 rolls |
Hunter | 1,000,000 rolls |
Best Pack Cards by Pack
Pack | Best Card | Ability |
Demon Slayers | Frost Demon | Plants a seed that freezes opponent for two turns after one turn |
Pirate Warrior | Red Emperor | Reduces opponent's attack by 15% on entry |
Galaxy Defenders | Divine Guide | Boosts all allies' max HP by 15% while in party |
Manhwa | Shadow Ant | On entry, deal 75% of max HP as damage |
Hunter | Deranged Elder Assassin | Rains 5-25 dragon spears dealing 3.5% damage each to all enemies |
Story Boss Cards
Defeat bosses in Story mode to add these cards to your roll pool.
Boss Set | Best Card | Ability |
Ninja Village | Bijuu Beast | 60% chance to dodge attacks (decreases by 16% per dodge) |
Green Planet | Awakened Galactic Tyrant | Reduces opponent's HP by 20%, heals 10% before attacking |
Shibuya Station | King of Curses | 25% chance to counterattack with five slashes, each doing 10% max HP damage |
Titans City | Combat Giant | When defeated, transforms and gains 150% max HP and 35% more damage |
Dimensional Fortress | Awakened Pale Demon Lord | Revives to full HP once, gains 25% max HP, attacks 2-5 times after revive |
Candy Island | Soul Queen | Freezes, burns, disables entry abilities, and reduces stats by 20% on entry |
Eminence Lookout | Lord of Eminence | Charges nuclear explosion over three turns, deals 65% max HP damage to all enemies |
Moon Cycle Cards
Available only during specific moon phases. Each moon lasts three minutes. Use Moon Cycle Reroll Potions (MRR) to change the current moon.
Moon Phase | Luck Bonus | Best Card |
Monarch Moon | +12 Luck | Shadow General (50% chance each turn to heal, shield, boost damage, or burn) |
Eclipse Moon | +10 Luck | Dragon Deity (35% chance to reflect 25% of incoming damage) |
Blue Moon | +5 Luck | Seven Sea King (high base stats, no ability) |
Wolf Moon | +2 Luck | Final Shinigami (revives to 20% HP after death) |
Blood Moon | +1 Luck | Red Dragon Emperor (gains 5% attack every turn) |
Snow Moon | None | White Dragon Emperor (reduces opponent's attack by 5% every turn) |
Harvest Moon | None | Love Hashira (randomly slashes 3-5 times, 30% damage per slash) |
Full Moon | None | Diamond Warrior (gains shield every 20% HP lost) |
Raid Boss Cards
Exchange Boss Shards at the Raid exchange NPC. You get about 10 shards per full raid boss defeat.
Card | Ability |
Eternal Dragon | 50% chance to roar after each attack, gaining 25% increased DMG and HP |
Shadow Dragon | On entry, decrease opponent's damage by 60% for two turns |
Quest Cards (Best in Game)
Complete character quests to earn these powerful cards. Once unlocked, they enter the regular roll pool.
Card | Ability | DMG | HP |
Awakened Sun Deity | Attacks deal 75%-400% damage. Defeating an enemy increases damage by 20% and heals 20% HP. | 6.3k | 12.6k |
Awakened Dragon King | Every other attack deals 70%/30%/20%/10% damage to up to four enemies. Gains 20% stats per Dragon ally. | 6.4k | 12.9k |
Forsaken Hunter | Gains 30% damage per charge but loses 15% max HP. At three charges, attack deals sum of current HP and damage. | 6.6k | 13.3k |
Awakened Limitless Master | Skips first attack to chant. Second turn fires Maximum Purple, nuking all enemies for 50% damage. | 2.5k | 5.1k |
Awakened Shadow Monarch | Gains 20% bonus stats per Shadow ally. Counterattacks every other turn for 75% damage. Gains 15% health each turn. | 4.6k | 9.2k |
Event Cards
Limited-time cards from events like Easter. If you get one copy during the event, you can roll it again afterwards.
Card | Ability |
Vorpal Master | When attacked, converts 20% of damage taken to a damage buff for Warrior cards |
Vorpal Soul | On supported card's first attack, 40% chance to stun enemy for two turns |
Vorpal Warrior | On entry, swaps HP and damage stats. 20% chance to dodge and counterattack |
How to Enhance Cards with Traits
Use Trait Rolls at the Traits Shop in the main lobby. The trait you roll applies to every variation of the same card.
Rare traits can increase:
- Luck
- Border chance
- Boss roll chance
Important: Luck bonuses only apply if the card with the trait is in your party. Save your Trait Rerolls for the best cards on this tier list.
Merging and Deconstructing Cards
At the Card Merge machine (next to the Play building):
- Merge 100 cards → Higher-tier version of the same card
- Deconstruct 1 card → 100 lower-rarity cards
This is how you slowly work your way up to rare and powerful cards over time.
Anime Card Clash Cards FAQ
Q: What are the best Anime Card Clash cards for beginners?
A: Start with The Impure Ghost (two-turn protection) and Blue Slime (healing). They're forgiving and work in most game modes.
Q: What's the rarest card in Anime Card Clash?
A: Sun Slayer is currently unobtainable. No ability defined. No stats listed. Consider it a collector's item.
Q: How do I get Awakened Sun Deity?
A: Complete its character quest. Once unlocked, it enters the regular roll pool.
Q: What support card should I use?
A: The Ladder is the undisputed best. After that, Truck-Kun and Orb of Dominance are excellent choices.
Q: How do I change the Moon Cycle?
A: Use Moon Cycle Reroll Potions (MRR). There's a safety mechanism that prevents overwriting a higher-rarity moon phase.
Q: Are event cards worth chasing?
A: Yes. If you get one copy during the event, you can roll it again afterwards. Vorpal Soul is particularly strong.
Why Trust This Anime Card Clash Cards Guide?
I've tested hundreds of Anime Card Clash cards across every game mode—PvP, Raids, Story, Infinite Tower. This tier list isn't theory. It's what actually works when the battle starts.